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Checkpoint 2

This checkpoint entails our brainstorming and research phase. We expanded on original ideas and detailed specific concepts.

Game Mechanics

In this checkpoint, we focused on our game mechanics. 

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Since our game is a deck-building card game, our game mechanics are bounded by our resources, or cards. 

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We found the players action summarized by:

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Draw Cards → Play Cards (Damage, Defense, Scaling, Utility) → Auction for Cards → Remove Cards from Deck

In progress

IMG_7523_edited.jpg
IMG_7513.HEIC

Core
Gameplay
Loop

Through our game mechanics, we concluded that our core gameplay loop would be described by two cyclic phases.​

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PHASE 1

Auction for Cards → Remove Unwanted Cards from Deck

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PHASE 2

Draw your hand → Play Cards → Pass Turn

Reference Photos

Environment

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env3.png
env.png
env2.png

Character(s)

Screenshot 2023-10-18 at 9.35.08 AM.png

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