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Checkpoint 2
This checkpoint entails our brainstorming and research phase. We expanded on original ideas and detailed specific concepts.
Game Mechanics
In this checkpoint, we focused on our game mechanics.
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Since our game is a deck-building card game, our game mechanics are bounded by our resources, or cards.
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We found the players action summarized by:
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Draw Cards → Play Cards (Damage, Defense, Scaling, Utility) → Auction for Cards → Remove Cards from Deck
In progress


Core
Gameplay
Loop
Through our game mechanics, we concluded that our core gameplay loop would be described by two cyclic phases.​
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PHASE 1
Auction for Cards → Remove Unwanted Cards from Deck
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PHASE 2
Draw your hand → Play Cards → Pass Turn
Reference Photos
Environment




Character(s)

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